Dodge / exploration
Agency: Wieden+Kennedy
My role: Modeling, rigging, materials, lighting and rendering.
For this downtime project, I optimized a CAD based car model for animation and rigged it to control the suspension system and wheel rotation to match distance traveled with overrides for burnouts and skidding. I then handled materials, lighting and rendering. Concept, direction and animation by Nick Bauer and grading by Peiter Hergert.