KFC / VR game / The Hard way
Agency: Wieden+Kennedy
My role: Modeling, texturing, lighting, animating, rendering and compositing.
The W+K Motion and W+K Lodge teams came together to produce a virtual reality game for KFC where the player was tasked to inspect and fry chicken. I was a lead modeler for this production owning the main room scene while modeling and texturing assets optimized for real time in Unity. In addition to game ready assets, I also lit and prepared the scene for high quality renders.
Credits: This was a full production with a long list of talented people. Ryan Wesley Peterson has captured the credits here along with a more in-depth project description. A special shout out to Scott Garner who rocked it as lead Unity developer.