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KFC / VR GAME

KFC / VR game / The Hard way

Agency: Wieden+Kennedy

My role: Modeling, texturing, lighting, animating, rendering and compositing.

The W+K Motion and W+K Lodge teams came together to produce a virtual reality game for KFC where the player was tasked to inspect and fry chicken. I was a lead modeler for this production owning the main room scene while modeling and texturing assets optimized for real time in Unity. In addition to game ready assets, I also lit and prepared the scene for high quality renders.

Credits: This was a full production with a long list of talented people. Ryan Wesley Peterson has captured the credits here along with a more in-depth project description. A special shout out to Scott Garner who rocked it as lead Unity developer.

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